Skip to main content

The Business of the Artisan

I used to know a very friendly, very creative guy called String. String was one of those guys that art just came out of. In the same way that Jimi Hendrix played guitar, or Henry Moore sculpted, String would draw and sketch and paint. My creative endeavours are extremely contrived by comparison.

Anyway, as a young student, I remember listening to him complain bitterly about his art class, which he was failing. I found this somewhat hard to believe.
"How could you fail art? You're the most artistic person I've ever met!"
He laughed and told me that people were looking at his work and saying that it was " worth about an E - maybe a D". He couldn't believe that anybody could apply a stringent set of evaluation criteria to something that obviously came from an intensely personal endeavors, and try and rank it against other people's personal endeavours. The whole concept seemed entirely preposterous to him. Fair enough. String went on to fail art, and to draw and paint and sketch anyway.

The point of this story (apart from the obvious personal nostalgia trip) goes to the situation that I see frequently among truly creative innovative people, and their interactions with the mainstream evaluators. More and more it appears, the ability to execute is not enough in the modern world. Quality is an illusion.

Big customers are often unwilling to take a chance on a tiny company - despite the fact that it may have a superior level of skill and insight. As a project manager, and one who does risk management on an almost daily basis, I can understand making such a decision - but I also know that percieved risk and actual risk are mitigated the same way.
People who are smart enough to realise true talent, and a real artisan, are often not brave enough to commit to it, because they know other people will judge them harshly for their decisions, despite the little they understand about the situation.

Now this is all getting a bit mealymouthed, but the point I'm trying to get across is this: We should value creative skill and talent above all else, because that's where the big changes in our lives will come from. Process is important, but it isn't everything. A really skilled, cohesive team will transcend a poor process - but a poor team will never produce anything great, even with a perfect methodology and unlimited resources.

So there's the dilemma of the business of the artisan - somebody who's skilled in a field, who has to contend with a whole host of wacky criteria that don't make any sense to them - marketing, sales, product positioning, networking, professional appearance, indemnity, legality, insurance, taxation. And all the poor guy wanted to do was get paid for what he was good at - be it baking pies, or building houses or writing software. Sadly, many artisans end up hating what they once loved.

Comments

Popular posts from this blog

Going West vs Going to Sleep

Phew! That was one busy adventure to the other side of this wide brown land (It is wide, and brown, but mainly wide) TUF 2005 in Perth was the launching ground for our new product, ice. Stilly and I were presenting the keynote, which was based around showing off ice, and talking about collaboration and other reasons why a bunch of customers might want to buy it. In a stroke of genius\insanity, we decided to let the audience pick the demonstration platform based on random outcomes - we built a giant cardboard die with various operating systems and platforms written on each side - then we'd let a volunteer from the audience roll the dice(die?) to determine which platform we should do our demo on. ice (the italics belong to the marketing department) works on any platform, so we were pretty confident that we would be okay. But, what I hadn't counted on (those italics are mine), was my crummy laptop (which was acting as the server) deciding that it would be a good idea to hibernat...

Still Crazy

When I started with TOWER Software four years ago, I was keen to get on with the job. You know, new project manager guy and all, trying to figure out what was what, and who was who. As part of this breaking-in process, I went around and asked each developer what they were working on, and how long they estimated that their current project would take. I'll admit that I had a secret agenda - it's important to find out who are the overly optimistic guys, and who are the more seasoned realists, because you're supposed to adjust your project schedules accordingly.. Anyway, I collected all this data and feed it into a secret Gantt chart I had somewhere. Most of the team were working on features that were being shipped in the next few months, and I got the broad range of overly positive responses, which is pretty common. I know I'm a terribly optimistic estimator. (Incidentally, if you're like me, my advice is to always multiply your estimate by the value of pi in order to ...

The height of Retro cool?

Like Rory , I grew up with a lame arse PC. I too was bitterly jealous of those amiga owners. With their fancy fandanlged-hand-holding-a-floppy-disk bios, and versions of Marble Madness that looked just like the arcade, they had no idea how lucky they were. But, I'm not so sure that the grey box which evaporated my childhood, (while I'm very fond of it) was actually the height of eighties cool. In fact, the computer I owned was far, far worse than the virtual boy of PCs - something that made those poor betamax owners laugh themselves into hysterical coniptions as to what a loser of a product this thing actually was, and they paid 450 dollars for a flashing digital clock. My dad bought us a genuine, IBM PC-JX. The IBM PC-Jr is widely regarded as one of IBM's dumbest decisions. What very few know, is that after the IBM PC-Jr flopped dismally in the US, IBM was left with a bunch of leftover hardware that nobody wanted. I can hear the meetings now: shimmery dissolve in "Jo...